Event songs have an FMV playing on in the background while you play notes on a cursor that moves around the screen in a way that feels somewhat arbitrary. The Event songs, though, are probably my least favorite. However, they present a fair and engaging challenge. While there are less music tracks to pay attention to, you’ll have to move the cursor as the music track bends according to the song’s rhythm, which I find to be harder than the Battle songs. The best course of action in this case, is leveling characters with a high stat growth in agility or learning skills that increases travel distance. The goal here is to travel as far as possible during the duration of a song. Party members take turns running across a field, tagging in when one character screws up enough times. Field songs are different in that instead of four tracks, you control a cursor on one changing track that curves and provides notes in time to the song. However, given that rhythm games have a lot of replayability, along with the sheer amount of songs in this game, chances are that you’ll be investing the time anyway. Making an optimal team is a huge time investment. Now, there is a limit to the number of skills you can equip due to skill cost, but you can raise a character’s skill cost cap if you fully level them and reset their level. However, on harder difficulties, you may want to consider putting in party members with high health and defense to keep misses from being less debilitating, or have cure spells ready to pick up the slack. You can try going all-in on crafting a battle ready team, with skills that activate after a team member hits a required number of note types. In fact, even if you do perfectly, a weak team will probably only defeat a few enemies during the duration of a song.Ĭharacters have different stat spreads and skill sets to consider when building a team. If you want to get a lot of items, you’ll need a strong, sturdy team to rip through enemies. It soon becomes apparent that the team building stuff isn’t just cute, “oh, make a party with your favorite FF characters.” method. Hitting notes leads to the character on that track striking an enemy, while missed notes damage the party.
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In Battle stages, the music tracks are split into four for each character in your party. Battle stages uses all the battle themes, Field stages use songs that are mostly for area exploration, while the Event stages are FMVs. Getting into the nitty-gritty of things, the songs are divided into three types: Battle, Field and Event. If you’re a fan of the Final Fantasy franchise, it’s very likely that most of your favorite songs will be in this game. Each game has a general selection of most (if not all) of the game’s battle music, the game’s main theme, a world map theme, an airship theme (if the game has it), along with any other noteworthy song from said game like Aerith’s theme, for example. Many Final Fantasy games are represented in the game including, bizarrely, Final Fantasy: Mystic Quest.
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Curtain Call is a sequel to the first Theatrhythm, and there’s honestly no reason to pick up the first game because this has everything in the original game with way more added in.Ĭurtain Call contains more than 200 songs, not counting the DLC songs, which draw from other Square-Enix works. Theatrhythm Final Fantasy: Curtain Call is a Final Fantasy-themed rhythm game released in 2014, developed by Square-Enix and indieszero. A week ago, I laid my eyes on my game collection, looked at a game that I obsessively played a few years ago and thought, “yeah, I can go for that again.” Something whose play sessions are short, yet addictive that offers a lot of variety.
![hardest theatrhythm curtain call song hardest theatrhythm curtain call song](https://i.imgur.com/xSXNHll.jpg)
Sometimes, you’re in the mood to play something that’s easy to get into.